[OOC] Application for LifeAftr
Oct. 22nd, 2018 11:16 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Player Information
Name: Raile
Age: 30
Contact:
railerat
Current characters: Foster van Denend
Character Information
Name: Karako Pierot
Series: Hiveswap Friendsim (Homestuck)
Appearance: This is a gif
Age: "Tween." So about 5.5 sweeps, or Troll 12 Years Old
Canon Point: Pre-canon events.
Canon History: Wiki. Player impact does not make a huge difference, and is covered in wiki.
Canon Personality: In a classic Harlequinade, Pierrot's defining trait is his naïveté--he is seen as a fool, often the butt of pranks, yet nonetheless trusting. This jives with the player's first impression of Karako: just as startled by the player character (hereafter referred to as MC) as the MC is by him, he jumps straight into the air and immediately gets stuck, having impaled himself by the horns into a low-hanging tree branch. He is left kicking his legs in the air helplessly, and the MC is obliged to pull him down--which they do only after a great deal of explaining their situation and repeating that they mean him no harm and hoping that Karako does not use his belt(s) full of knives to fill them with holes.
On the ground, Karako Pierot turns out to be an expressive, upbeat young clown, 'chatting' with the player by means of honks and a few choice nonverbal cues. He quickly proves himself to be an attentive listener, open minded to the MC's existence in a way many trolls are not (and without ulterior motive, as many OTHER trolls are not.)
Incredibly, he's a runt, and should have been culled back in the breeding caverns; instead, he was raised in secrecy by the self-appointed leader of the Jadebloods in charge of those caverns, and has since been released into the wild 'to seek his fortune.' No lusus, no hive... just a pendant with his (dubiously appointed) symbol on one side and the words
One would think that a troll in such a dangerous situation would be more suspicious and guarded, but this is not the case. One would also expect a troll in such constant peril to be more prepared, and in this sense... well, the MC both is and is not disappointed. Karako is impulsive, clearly, but not unintelligent; for one thing, he's still alive, which is a pretty strong indicator of ability on its own. And he's no less bloodthirsty or dangerous than any other troll--in fact, he turns out to be bloodthirsty and dangerous in a new and terrifying manner, or at least one new to the MC. (Terrifying is an objective quality here.)
Like any good purpleblood, Karako is 'down with the clown,' which in this case means he is faithful to the (clown) church, a believer in miracles and the mirthful messiahs. He paints his face (and, somewhat unusually, his horns) and wears a bandolier of Faygo across his chest in active observance of the traditional practises. Whether he actually attends massacre is unknown, but as canon shows, it doesn't matter: he is no less a true faithful of the Dark Carnival.
Because that's where he (and later, MC) are taken in one of the possible endings, one where he takes on three seadwellers in his rage at their insults and mockery and is murdered for his efforts. The heavens open up and some janky, painted mannequins come down, suspended on obvious fishing line, and lift his repeatedly-skewered body up to the massive Murder Go Round in the sky. Whatever else Karako may stand for, his strength of belief merits the afterlife of his faith.
The Dark Carnival, however, is not Clown Heaven. I am so sorry that I have to do this, but taking from the ICP wiki:
MC's actions after Karako's death embody this: horrified by the cruelty of the seadwellers and the brutality of troll culture, MC takes a stand. A moral stand, one in which they refuse to accept the way things are on Alternia, the way Karako was ridiculed and then murdered. They decide to embody that morality, to choose what's right, to put morality into events through their own actions, to attempt and be morality in their little space of the universe, right here and now. They take up Karako's knives and his Faygo and take on all three seadwellers themself, despite being objectively weaker and less skillful than Karako. Which is admirable, but why am I talking about MC's actions in Karako's app?
Because MC dies. Like, that was fucking inevitable. But upon their death, the heavens open once more, and once more those mannequins descend on their fishing lines, lifting MC in their arms and placing them onto the back of Karako's same Murder Go Round horse. (I have to note here that the term Murder Go Round is actual ICP canon lore.) Which leads me to my second pasting from hatchetpedia, the actual goddamn Juggalo wiki:
This obviously describes MC's actions, as inspired by Karako's death, but it also describes Karako's. Karako, as a reject, a runt and an outcast, is extremely sensitive to (and quickly enraged by) bullying and general unfairness. This despite his status as a purple-blooded troll, ostensibly the blood caste intended to become subjugglators--to subjugate the lower castes and keep them down. Given the ICP lore likely associated with him, and the way things unfold in canon, it seems likely that it's not just being picked on himself (though he surely doesn't like it, he's just very obviously used to it) which sets him off so violently. And he is super fucking violent.
He absolutely loses his goddamn mind on the seadwellers.
It takes a little while to happen, so he's not on a hair-trigger. He starts out mad (jaw clenched, face flushed), but stares at the seadwellers with stony dignity until they try to make him and MC bow, at which point they make fun of him for being mad. THEN he loses his goddamn mind on them. If allowed to attack them (the route that leads to his and MC's deaths), he is so absolutely consumed with fury and bloodlust that the seadwellers are at one point described as 'dealing with hurricane clown' until they eventually manage to stab all of his own knives into his body. Also their own weapons. There are a lot of weapons in him when he finally goes down. Like, there's a trident in there.
If he is restrained--a feat that takes all of MC's strength and body weight, and is barely successful at that--he gets increasingly furious, so much so that he eventually unleashes the chucklevoodoos.
Even the seadwellers run in fear.
Yet this same clown opens his arms to offer MC a hug--a hug he reconsiders for MC's safety (he is wearing an awful lot of knives) and swaps out for a friendship-sealing handshake instead. And MC is a soft, hornless thing, an alien being of a kind Karako has never seen before! MC isn't on the hemospectrum. They're not even a Troll! Sure, MC saves his life (twice), but that's not the kind of treatment MC gets from... well, practically anyone, really. It's almost innocent of him.
Word of god has recently confirmed him to be a wanderer (more specifically, he's living "the nomadic shrubbery lifestyle") and a good person, albeit still a troll.
Which opens up the mystery of Karako's age, and.... truthfully? It's impossible to tell. The fandom tendency is to characterise him as very young. A toddler maybe, or something like Troll six years old (not to be confused with six sweeps old, which is approximately thirteen.) This is unlikely, as we've seen a very young Vriska Serket and she's.... very small. Like, clearly smaller than Karako is in the Freindsim. We also know that Karako is a runt. Canon indication is that Trolls in general just continue to get bigger as they age. Karako is definitely smaller than almost all of the Friendsim Trolls save for Amisia, whose age is also unknown, although she claims to be "too young for quadrants." (Chahut disputes this, saying she that knows "a few motherfuckers what started younger," so Amisia can't be THAT young, but how young THAT young is... is a mystery.) It's not clear how tall he is compared to Amisia. They're both described as 'small' or 'little' and are shorter than MC.
BUT. Given that the Friendsim Trolls are frequently indicated to be older than the Hiveswap or Homestuck Trolls, it's very possible that little Karako could be as old or older than the Homestuck/Hiveswap Trolls and not a small child at all, and that his inability to communicate in anything other than honking and gestures is related to his condition (being a runt.)
From an RP perspective, it really doesn't matter. Karako's demonstrated intelligence and ability doesn't change in any way. His amount of lived experience does, but given how perilous Alternia is (especially for an outcast Troll like him) and the role of Pierrot as mentioned briefly at the beginning of this section... it plays out effectively the same way. And he's clearly a minor in any case. However, since he needs "an age" for the app, I'm declaring him the equivalent of Troll 14 Years Old--which is to say, just slightly older than the Homestuck/Hiveswap Trolls. I am doing this entirely because it would be really funny if I ever got canonmates. I'm sorry. I know. I wrote all those words and quoted from the hatchepedia twice and then made a decision because it's funnier. He's a clown with a bandolier of Faygo. I can only do so much here.
Scratch that, Karako is confirmed to be a tween. I love being right!
This puts Karako just shy of the ages of the original twelve Trolls of Homestuck, and approximately the same age as fellow Friendsim characters Wanshi and Tirona. Due to Wanshi's extremely sheltered life, Tirona and the zodiac trolls are a much better comparison for life experience and maturity... except that Karako has had a much more difficult life in some ways than any of them. Mutant though he was, even Karkat had a lusus and a >a href="http://mspaintadventures.wikia.com/wiki/House">hive.
Of course, Karako hasn't died (in this timeline, yet or to his knowledge), but that's the most one can really say has gone right for him. And technically, that's only gone 'right' for him because someone did the system wrong. It's... not great. He's a highblood who doesn't benefit from highblood privilege. He's certainly going to be hard to kill, but he lacks the societal benefit of his blood colour and a good chunk of the physical benefits. His horns are massive for his head, and that's because purples like him become fucking huge. Even less physically mature purples than Chahut are noticeably bigger than the MC. Not just taller, but bigger. Karako is not only shorter than the MC, he's pretty scrawny looking. At best, he's full of lean muscle but can't seem to bulk up. (Maybe when he gets older... but it's doubtful he'll get much taller, if at all, so that's a mental image for you.) But the point is, anyone can pick on him. Anyone can threaten his life. And based on his route, it's easy to decode that they definitely have. MC refers to him, at one point, as "a clown of suffering" while the seadwellers are mocking him.
Even staying alive is ultimately a futile endeavour... after all, he's a cull-on-sight runt, and has failed to keep (or even have begin with) a hive or lusus (which would also call for being culled, Alternia sucks.) He will never go to space and serve the Condesce in her eternal Space War... sooner or later, Alternian society or some other facet of Alternian life will kill him. So why does he even try?
... fucks' sake. Someone give this kid a flipping break.
Personality Shifts: N/A (knows the protag for like an hour anyway)
Abilities: As a Troll, Karako possesses incredible durability and a truly ridiculous amount of blood. Also his teeth regrow if lost. Though notoriously hard to kill, Trolls are still mortal, and enough holes in their body or especially absurd amounts of blood loss can eventually kill them. As a purpleblood, he's extremely durable even for a Troll, and while this probably isn't an ability, he has an extremely cool body temperature--even Ceruleans (two castes below him) are described as 'chilly' on contact. He's also possessed of disproportionate strength--he's just shy of strong enough to drag the larger MC (who is human) behind him when tackled, although the fact that he's a runt means his size is not really impressive to begin with. Still, other purples routinely heft around weaponry bigger than themselves, and he is moving around like those oversized horns on his head are no big deal. Plus, he definitely knows his way around a knife, and murder.
He also possesses the power of the mysterious chucklevoodoos, which is a quasi-psychic, quasi-spiritual power possessed by the followers of the mirthful messiahs and the Dark Carnival. Different clowns have shown different manifestations of this--Kurloz can mind control his quadrants, Gamzee crosses the lines between dreams and physical reality, Karako apparently produces powerful shockwaves of 'fear and violence' that physically blast people through the air and could probably kill or injure them in the process. Because that's the only form of chucklevoodoo(s) we see from him, I'm going to declare that's the only one he can use, and even then he must be a certain level of inhumanly angry and murderous to use it. If canon contradicts this later, I'd like to request that he be able to learn to use more, but that's a really big "if." Either way, I imagine the exhaustion nerf applies to this ability.
Inventory: Bandolier of twelve Faygos, each a different flavour (known flavours include strawberry, banana, diet root beer, pineapple watermelon, peach, diet tonic water, and club soda.) Karako's exact number of knives is never canonically stated, though they're numerous enough that hugging him could lead to serious wounds or even death. Bird said the maximum number of knives he can have is fifteen, so let's just max him out. Fifteen knives. None of them are magic or anything. There's just a lot of fucking knives on this little troll. He also has his pendant, which still advises people to call some Troll they've never heard of.
Sample
Thread Sample: Older TDM | Current TDM + current TDM
Name: Raile
Age: 30
Contact:
Current characters: Foster van Denend
Character Information
Name: Karako Pierot
Series: Hiveswap Friendsim (Homestuck)
Appearance: This is a gif
Age: "Tween." So about 5.5 sweeps, or Troll 12 Years Old
Canon Point: Pre-canon events.
Canon History: Wiki. Player impact does not make a huge difference, and is covered in wiki.
Canon Personality: In a classic Harlequinade, Pierrot's defining trait is his naïveté--he is seen as a fool, often the butt of pranks, yet nonetheless trusting. This jives with the player's first impression of Karako: just as startled by the player character (hereafter referred to as MC) as the MC is by him, he jumps straight into the air and immediately gets stuck, having impaled himself by the horns into a low-hanging tree branch. He is left kicking his legs in the air helplessly, and the MC is obliged to pull him down--which they do only after a great deal of explaining their situation and repeating that they mean him no harm and hoping that Karako does not use his belt(s) full of knives to fill them with holes.
On the ground, Karako Pierot turns out to be an expressive, upbeat young clown, 'chatting' with the player by means of honks and a few choice nonverbal cues. He quickly proves himself to be an attentive listener, open minded to the MC's existence in a way many trolls are not (and without ulterior motive, as many OTHER trolls are not.)
Incredibly, he's a runt, and should have been culled back in the breeding caverns; instead, he was raised in secrecy by the self-appointed leader of the Jadebloods in charge of those caverns, and has since been released into the wild 'to seek his fortune.' No lusus, no hive... just a pendant with his (dubiously appointed) symbol on one side and the words
If lost, call BRONYA URSAMA
on the other.One would think that a troll in such a dangerous situation would be more suspicious and guarded, but this is not the case. One would also expect a troll in such constant peril to be more prepared, and in this sense... well, the MC both is and is not disappointed. Karako is impulsive, clearly, but not unintelligent; for one thing, he's still alive, which is a pretty strong indicator of ability on its own. And he's no less bloodthirsty or dangerous than any other troll--in fact, he turns out to be bloodthirsty and dangerous in a new and terrifying manner, or at least one new to the MC. (Terrifying is an objective quality here.)
Like any good purpleblood, Karako is 'down with the clown,' which in this case means he is faithful to the (clown) church, a believer in miracles and the mirthful messiahs. He paints his face (and, somewhat unusually, his horns) and wears a bandolier of Faygo across his chest in active observance of the traditional practises. Whether he actually attends massacre is unknown, but as canon shows, it doesn't matter: he is no less a true faithful of the Dark Carnival.
Because that's where he (and later, MC) are taken in one of the possible endings, one where he takes on three seadwellers in his rage at their insults and mockery and is murdered for his efforts. The heavens open up and some janky, painted mannequins come down, suspended on obvious fishing line, and lift his repeatedly-skewered body up to the massive Murder Go Round in the sky. Whatever else Karako may stand for, his strength of belief merits the afterlife of his faith.
The Dark Carnival, however, is not Clown Heaven. I am so sorry that I have to do this, but taking from the ICP wiki:
The Dark Carnival is a concept of the afterlife in which souls are sent to a form of limbo while waiting to be sent to heaven or hell based on their individual actions. It features multiple rides and attractions which assist in this purpose, which are the focus balls of multiple albums and songs within the group's discography. These concepts are related by Insane Clown Posse in a series of albums called the six Joker's Cards. Each of the six Joker's Cards relate to a specific character — an entity of the Dark Carnival — that tries to "save the human soul" by showing the wicked inside of one's self.
MC's actions after Karako's death embody this: horrified by the cruelty of the seadwellers and the brutality of troll culture, MC takes a stand. A moral stand, one in which they refuse to accept the way things are on Alternia, the way Karako was ridiculed and then murdered. They decide to embody that morality, to choose what's right, to put morality into events through their own actions, to attempt and be morality in their little space of the universe, right here and now. They take up Karako's knives and his Faygo and take on all three seadwellers themself, despite being objectively weaker and less skillful than Karako. Which is admirable, but why am I talking about MC's actions in Karako's app?
Because MC dies. Like, that was fucking inevitable. But upon their death, the heavens open once more, and once more those mannequins descend on their fishing lines, lifting MC in their arms and placing them onto the back of Karako's same Murder Go Round horse. (I have to note here that the term Murder Go Round is actual ICP canon lore.) Which leads me to my second pasting from hatchetpedia, the actual goddamn Juggalo wiki:
Carnival of Carnage is the first Joker's Card in Insane Clown Posse's Dark Carnival concept album series. This Joker's Card is a representation of the ghettos and the violence that occurs within them. It takes the form of a traveling carnival which releases the same brutality on those who have ignored the inner cities' cries for help. The Card issues a warning against the upper-class and government's negligence toward the lower classes.
This obviously describes MC's actions, as inspired by Karako's death, but it also describes Karako's. Karako, as a reject, a runt and an outcast, is extremely sensitive to (and quickly enraged by) bullying and general unfairness. This despite his status as a purple-blooded troll, ostensibly the blood caste intended to become subjugglators--to subjugate the lower castes and keep them down. Given the ICP lore likely associated with him, and the way things unfold in canon, it seems likely that it's not just being picked on himself (though he surely doesn't like it, he's just very obviously used to it) which sets him off so violently. And he is super fucking violent.
He absolutely loses his goddamn mind on the seadwellers.
It takes a little while to happen, so he's not on a hair-trigger. He starts out mad (jaw clenched, face flushed), but stares at the seadwellers with stony dignity until they try to make him and MC bow, at which point they make fun of him for being mad. THEN he loses his goddamn mind on them. If allowed to attack them (the route that leads to his and MC's deaths), he is so absolutely consumed with fury and bloodlust that the seadwellers are at one point described as 'dealing with hurricane clown' until they eventually manage to stab all of his own knives into his body. Also their own weapons. There are a lot of weapons in him when he finally goes down. Like, there's a trident in there.
If he is restrained--a feat that takes all of MC's strength and body weight, and is barely successful at that--he gets increasingly furious, so much so that he eventually unleashes the chucklevoodoos.
Even the seadwellers run in fear.
Yet this same clown opens his arms to offer MC a hug--a hug he reconsiders for MC's safety (he is wearing an awful lot of knives) and swaps out for a friendship-sealing handshake instead. And MC is a soft, hornless thing, an alien being of a kind Karako has never seen before! MC isn't on the hemospectrum. They're not even a Troll! Sure, MC saves his life (twice), but that's not the kind of treatment MC gets from... well, practically anyone, really. It's almost innocent of him.
Word of god has recently confirmed him to be a wanderer (more specifically, he's living "the nomadic shrubbery lifestyle") and a good person, albeit still a troll.
BUT. Given that the Friendsim Trolls are frequently indicated to be older than the Hiveswap or Homestuck Trolls, it's very possible that little Karako could be as old or older than the Homestuck/Hiveswap Trolls and not a small child at all, and that his inability to communicate in anything other than honking and gestures is related to his condition (being a runt.)
From an RP perspective, it really doesn't matter. Karako's demonstrated intelligence and ability doesn't change in any way. His amount of lived experience does, but given how perilous Alternia is (especially for an outcast Troll like him) and the role of Pierrot as mentioned briefly at the beginning of this section... it plays out effectively the same way. And he's clearly a minor in any case. However, since he needs "an age" for the app, I'm declaring him the equivalent of Troll 14 Years Old--which is to say, just slightly older than the Homestuck/Hiveswap Trolls. I am doing this entirely because it would be really funny if I ever got canonmates. I'm sorry. I know. I wrote all those words and quoted from the hatchepedia twice and then made a decision because it's funnier. He's a clown with a bandolier of Faygo. I can only do so much here.
Scratch that, Karako is confirmed to be a tween. I love being right!
This puts Karako just shy of the ages of the original twelve Trolls of Homestuck, and approximately the same age as fellow Friendsim characters Wanshi and Tirona. Due to Wanshi's extremely sheltered life, Tirona and the zodiac trolls are a much better comparison for life experience and maturity... except that Karako has had a much more difficult life in some ways than any of them. Mutant though he was, even Karkat had a lusus and a >a href="http://mspaintadventures.wikia.com/wiki/House">hive.
Of course, Karako hasn't died (in this timeline, yet or to his knowledge), but that's the most one can really say has gone right for him. And technically, that's only gone 'right' for him because someone did the system wrong. It's... not great. He's a highblood who doesn't benefit from highblood privilege. He's certainly going to be hard to kill, but he lacks the societal benefit of his blood colour and a good chunk of the physical benefits. His horns are massive for his head, and that's because purples like him become fucking huge. Even less physically mature purples than Chahut are noticeably bigger than the MC. Not just taller, but bigger. Karako is not only shorter than the MC, he's pretty scrawny looking. At best, he's full of lean muscle but can't seem to bulk up. (Maybe when he gets older... but it's doubtful he'll get much taller, if at all, so that's a mental image for you.) But the point is, anyone can pick on him. Anyone can threaten his life. And based on his route, it's easy to decode that they definitely have. MC refers to him, at one point, as "a clown of suffering" while the seadwellers are mocking him.
Even staying alive is ultimately a futile endeavour... after all, he's a cull-on-sight runt, and has failed to keep (or even have begin with) a hive or lusus (which would also call for being culled, Alternia sucks.) He will never go to space and serve the Condesce in her eternal Space War... sooner or later, Alternian society or some other facet of Alternian life will kill him. So why does he even try?
... fucks' sake. Someone give this kid a flipping break.
Personality Shifts: N/A (knows the protag for like an hour anyway)
Abilities: As a Troll, Karako possesses incredible durability and a truly ridiculous amount of blood. Also his teeth regrow if lost. Though notoriously hard to kill, Trolls are still mortal, and enough holes in their body or especially absurd amounts of blood loss can eventually kill them. As a purpleblood, he's extremely durable even for a Troll, and while this probably isn't an ability, he has an extremely cool body temperature--even Ceruleans (two castes below him) are described as 'chilly' on contact. He's also possessed of disproportionate strength--he's just shy of strong enough to drag the larger MC (who is human) behind him when tackled, although the fact that he's a runt means his size is not really impressive to begin with. Still, other purples routinely heft around weaponry bigger than themselves, and he is moving around like those oversized horns on his head are no big deal. Plus, he definitely knows his way around a knife, and murder.
He also possesses the power of the mysterious chucklevoodoos, which is a quasi-psychic, quasi-spiritual power possessed by the followers of the mirthful messiahs and the Dark Carnival. Different clowns have shown different manifestations of this--Kurloz can mind control his quadrants, Gamzee crosses the lines between dreams and physical reality, Karako apparently produces powerful shockwaves of 'fear and violence' that physically blast people through the air and could probably kill or injure them in the process. Because that's the only form of chucklevoodoo(s) we see from him, I'm going to declare that's the only one he can use, and even then he must be a certain level of inhumanly angry and murderous to use it. If canon contradicts this later, I'd like to request that he be able to learn to use more, but that's a really big "if." Either way, I imagine the exhaustion nerf applies to this ability.
Inventory: Bandolier of twelve Faygos, each a different flavour (known flavours include strawberry, banana, diet root beer, pineapple watermelon, peach, diet tonic water, and club soda.) Karako's exact number of knives is never canonically stated, though they're numerous enough that hugging him could lead to serious wounds or even death. Bird said the maximum number of knives he can have is fifteen, so let's just max him out. Fifteen knives. None of them are magic or anything. There's just a lot of fucking knives on this little troll. He also has his pendant, which still advises people to call some Troll they've never heard of.
Sample
Thread Sample: Older TDM | Current TDM + current TDM